So I am having a problem in pygame where I specify the font and size to use, but when my program is run, the font and size are the default.
Here is where I define the text
def font(self):'''*****FATAL - THIS LINE CAUSES ERROR (When compiled to .exe using cx_freeze)*****'''#font = pygame.font.SysFont("Coure", 20)font_color = (0, 0, 0)font = pygame.font.Font("coure.fon", 20)self.text = font.render("Level "+str(self.level) + " " + self.name + " Health " + str(self.health), True, font_color)
The line commented out under the "Fatal" comment works perfectly when run from the editor, however causes this error once it is run as an .exe
Fatal Python error: (pygame parachute) Segmentation Fault
Traceback (most recent call last):
File "C:\Python34\lib\site-packages\pygame\pkgdata.py", line 67, in getResource
return open(os.path.normpath(path), 'rb')
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\Jared\\Desktop\\Python\\Boss Battle\\build\\exe.win32-3.4\\library.zip\\pygame\\freesansbold.ttf'
I don't have the freesansbold font installed on my computer, but that shouldn't matter, since it should be looking for the coure font in the folder of the game. The weird thing is that I say "Coure" and the file is named "coure.fon", but when I write that, it is unrecognized.
I guess Im looking for some guidence on how to fix either the error, or how to define which text file I want it to use. Thanks for any help!