Enemy Projectiles Arent Appending On Screen

2024/11/16 6:43:57

I have here my script that targets the player what ever position he is at but the projectiles aren't showing on my screen VIDEO. He isn't attacking at all, I don't know why. I am in my main loop I draw the bullets to.

my enemy bullet class

    # enemys bulletsksud = pygame.image.load("heart.png")class Boolss(object):def __init__(self, x, y,color, xspeed, yspeed):self.x = xself.y = yself.xspeed = xspeedself.yspeed = yspeedself.ksud = pygame.image.load("heart.png")self.hitbox  = self.ksud.get_rect()self.rect  = self.ksud.get_rect()self.rect.topleft = (self.x,self.y)self.speed = 10self.color = colorself.hitbox = (self.x + 57, self.y + 33, 29, 52) # NEWdef draw(self, window):self.rect.topleft = (self.x,self.y)player_rect = self.ksud.get_rect(center = self.rect.center) player_rect.centerx += 0 # 10 is just an exampleplayer_rect.centery += 0 # 15 is just an examplewindow.blit(self.ksud, player_rect)self.hitbox = (self.x + 97, self.y + 33, 10, 10) # NEWwindow.blit(self.ksud,self.rect)

this goes on my main loop, it appends bullets and targets the player

            for shootss in shootsright:shootss.x += shootss.xspeedshootss.y += shootss.yspeedif shootss.x > 500 or shootss.x < 0 or shootss.y > 500 or shootss.y < 0:shootsright.pop(shootsright.index(shootss))if len(shootsright) < 2:start_x = round(enemyshoots1.x+enemyshoots1.width-107)start_y = round(enemyshoots1.y + enemyshoots1.height-50)target_x = playerman.x+playerman.width//2target_y = playerman.y+playerman.width//2dir_x, dir_y = target_x - start_x, target_y - start_ydistance = math.sqrt(dir_x**2 + dir_y**2)if distance > 0:shootsright.append(Boolss(start_x,start_y,(0,0,0),dir_x, dir_y))

I draw the bullets that are appending on my screen but they don't show

            for shootss in shootsright:shootss.draw(window)

my full code script

Answer

I didn't run code but I think you have wrong indentations and this make problem.

You append to shootsright` inside

  for shootss in shootsright:shootsright.append(...)

but at start shootsright is empty so it never runs for shootss in shootsright: and it never runs shootsright.append() - so shootsright is always empty.

Probably you have to move it outside this loop (you have to change indentations)

  for shootss in shootsright:shootss.x += shootss.xspeedshootss.y += shootss.yspeedif shootss.x > 500 or shootss.x < 0 or shootss.y > 500 or shootss.y < 0:shootsright.pop(shootsright.index(shootss))# outside `for`-loopif len(shootsright) < 2:start_x = round(enemyshoots1.x+enemyshoots1.width-107)start_y = round(enemyshoots1.y + enemyshoots1.height-50)target_x = playerman.x+playerman.width//2target_y = playerman.y+playerman.width//2dir_x, dir_y = target_x - start_x, target_y - start_ydistance = math.sqrt(dir_x**2 + dir_y**2)if distance > 0:shootsright.append(Boolss(start_x,start_y,(0,0,0),dir_x, dir_y))

BTW: next time you can use print() in many places to see values in this list in different moments and to see which part of code is executed. It is called "print debuging".

https://en.xdnf.cn/q/119561.html

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