snake game: snake colliding with itself

2024/7/8 3:59:57

Hi I am currently writing a snake game code and I am nearly finished however I am having difficulty writing a code which will cause the game to end if the head of the snake collides with its body, I thought I could create a collide function similar to the collide function for the snake and the apple:

pygame.sprite.collide_rect(h, a)

however all the separate parts of the snake act in the same way so the snake will always be constantly colliding with itself. Are there any ways around this.

here is my full snake code:

import pygame
import randomBLACK = (0, 0, 0)
GREEN = (0, 250, 0)
RED = (250, 0, 0)
Width = 15
Space = 3
Xspeed = 18
Yspeed = 0
Factor = 18
clock = pygame.time.Clock()
segments = 2
HitLoop = 0
ScreenWidth = 800
AppleCount = 1#creating initial snake
class HEAD(pygame.sprite.Sprite):def __init__(self, x, y, colour = GREEN):super().__init__()self.image = pygame.Surface([Width, Width])self.image.fill(colour)self.rect = self.image.get_rect()self.rect.x = xself.rect.y = yclass APPLE(pygame.sprite.Sprite):def __init__(self, z, q):super().__init__()self.image = pygame.Surface([Width, Width])self.image.fill(RED)self.rect = self.image.get_rect()self.rect.x = zself.rect.y = qpygame.init()
screen = pygame.display.set_mode([ScreenWidth, ScreenWidth])
pygame.display.set_caption('Snake')
allspriteslist = pygame.sprite.Group()SnakeSegments = []
for i in range(segments):x = 250 - (Width + Space) * iy = 30h = HEAD(x, y)SnakeSegments.append(h)allspriteslist.add(h)AppleList = []
for i in range(0,AppleCount):z = random.randint(10,ScreenWidth-25)q = random.randint(10,ScreenWidth-25)a = APPLE(z, q)AppleList.append(a)allspriteslist.add(a)#main loop
done = False
while not done:for event in pygame.event.get():if event.type == pygame.QUIT:done = Trueif event.type == pygame.KEYDOWN:if event.key == pygame.K_LEFT:if Xspeed == -Factor:Xspeed = 0if Xspeed == Factor:Xspeed = Factorelse:Xspeed = Xspeed - FactorYspeed = 0elif event.key == pygame.K_RIGHT:if Xspeed == Factor:Xspeed = 0if Xspeed == -Factor:Xspeed = -Factorelse:Xspeed = Xspeed + FactorYspeed = 0elif event.key == pygame.K_UP:if Yspeed == -Factor:Yspeed = 0if Yspeed == Factor:Yspeed = Factorelse:Yspeed = Yspeed - FactorXspeed = 0elif event.key == pygame.K_DOWN:if Yspeed == Factor:Yspeed = 0if Yspeed == -Factor:Yspeed = -Factorelse:Yspeed = Yspeed + FactorXspeed = 0clock.tick(10)#snake builderOldSegment = SnakeSegments.pop(-1)allspriteslist.remove(OldSegment)x = SnakeSegments[0].rect.x + Xspeedy = SnakeSegments[0].rect.y + Yspeedh = HEAD(x, y)SnakeSegments.insert(0, h)allspriteslist.add(h,a)allspriteslist.update()# collision had to create apples own list for respawnif pygame.sprite.collide_rect(h, a) == True and HitLoop == 0:SnakeSegments.append(h)AppleList.append(a)HitLoop = HitLoop + 1z = random.randint(10, ScreenWidth - 25)q = random.randint(10, ScreenWidth - 25)OldApple = AppleList.pop()allspriteslist.remove(OldApple)a = APPLE(z, q)allspriteslist.update()# collision had to create a new classif pygame.sprite.collide_rect(h, h) == True:pass# hit timerif HitLoop > 0:HitLoop += 1if HitLoop > 4:HitLoop = 0screen.fill(BLACK)#game wallspygame.draw.rect(screen, GREEN, [0, 0, ScreenWidth, 10])pygame.draw.rect(screen, GREEN, [0, 0, 10, ScreenWidth])pygame.draw.rect(screen, GREEN, [0, ScreenWidth - 10, ScreenWidth, 10])pygame.draw.rect(screen, GREEN, [ScreenWidth - 10, 0, 10, ScreenWidth])if x <= 10:done = Trueif x >= ScreenWidth - Width:done = Trueif y <= 10:done = Trueif y >= ScreenWidth - Width:done = Trueallspriteslist.draw(screen)pygame.display.flip()
Answer

In your code it looks as though you are checking if the head of the snake collide with itself, which will always return True. You need to individually check that the head of snake does not collide with any of it's trailing segments:

for segment in SnakeSegments[2:]:if pygame.sprite.collide_rect(h, segment):pass # collision detected, game-over

The head of the snake is expected to collide with the segment directly behind it, which is why we need to start with the 3rd element in the list.

https://en.xdnf.cn/q/120586.html

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